Fixed a bug that prevented the 3D view to be displayed afterwards when it was not visible at file opening under Windows.Fixed a bug that prevented to export to SVG format under Java 7 / Linux.Fixed a bug that prevented to create videos in Java Web Start and Online versions run with Java 7u25 or superior.Fixed a bug that auto completed wrongly text fields at the initialization of their dialog box.Fixed a bug that didn't render correctly mirrored windows at the two best quality levels of the photo creation tool.Fixed a bug that prevented to display some parts of a room ceiling with a complex shape smaller that the upper floor room.Fixed a bug that displayed incorrectly floor rooms in the 3D view when they partially overlap. Double checked if images used as a texture and flagged as transparent contains at least a transparent pixel.Drawn stair cases at a higher level in the plan when the elevation of its top and the elevation of the level are equal.Improved the search engine in the furniture catalog to support accentuated letters comparison and multiple criteria (separate criteria by spaces).Added vertical and horizontal constraints when shift key is pressed to the scale line displayed in the second step of the background image import wizard.Added Zoom in and Zoom out tools in the background image import wizard to help enter image scale with more precision.Added support for the cut out of non-rectangular doors and windows placed in walls.Now you’ve got a beautiful floorplan ready for your HA interface. I haven’t done that, so I don’t know much more about it, except that it’s possible. If you’re using it for HA-Floorplan then you can also save as SVG and assign properties to the elements. You can adjust the view angle to get exactly what you like. Use the Camera icon to render and save a png image of the 3d model. There are a bunch of different types of lights, so try to match your own house as much as you can. You can also use the Modify Furniture Menu to be more exact in setting the height, length, color, etc… Now you can add the lights to the house, and it changes the rendering afterwards. You can also change the elevation, height and length of all of the objects using the icons surrounding the objects. You can rotate the furniture by grabbing the corners. Add any more furniture or decorations you want. It looks really good when you render with the lights, and you can change the image based on the state of the lights (on or off). If you want to use the higher end rendering feature then you’ll need to add lighting. I feel like the selection here is a little limited, but there are probably easy ways to add more types of carpet etc, I just haven’t taken the time to figure out how. You aren’t really drawing anything new in this step, just defining rooms so you can add things like floor and wall colors and textures. You can use the search button on the left tab to find furniture. You can import more styles if you really want to try and match your house. You can edit the height or width of walls too, if you want to be more accurate. Also if you want to you can use apps like Magic Plan and others to find exact dimensions. The whole point of doing so is to get a general sense of the size and shape of your house. Rough or estimated dimensions are good enough. Steps: Start with a sketch or image of your floor plan. I’ll show you just enough to make a good looking 3d model of your house suitable for framing or for use with Home Assistant. This won’t be a full tutorial of all the features available in Sweet Home 3D, and that’s because I’m not a SH3d expert. Sweethome3d is free and available for the major operating systems and there is also an online version. Here’s my simple explanation of how to use it to make nice looking 3d images for your smart home interface. The software that I’ve been using for my floorplans is called SweetHome3D. We’re dealing with a bunch of connected devices in our homes, so it makes sense that one very useful way to interact with those devices is by looking at a picture of the floorplan.
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